| Console Command | Effect |
|---|
| tgm | Toggle God Mode – Enables invincibility and unlimited ammo. |
| player.setav carryweight (carryweight number) | Changes carryweight capacity – Replace (carryweight number) with the amount of carrywight you want. |
| additem (Item ID) (Value) | Adds Items – Specified items in place of ‘(Item ID)’ will be added to your inventory (we have a separateย item ID list). |
| tim | Toggle Immortal Mode – You to take damage, but you never reach 0 health. |
| psb | Player Spellbook – Unlocks all available powers. |
| ToggleImmortalMode | Toggles Immortal mode – Health, O2, and Magic can decrease but never go to 0. |
| player.removeperk (Perk ID) | Remove Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is removed. |
| player.addperk (Perk ID) | Add Skills, Traits, or Backgrounds – The specified ‘(Perk ID)’ Skill, Trait, or Background is added. You need at least one Skill point for this command to work. |
| tdetect | Toggle Detect – NPCs no longer detect you. |
| tcai | Toggle Combat AI – Combat AI no longer targets you. Re-enter the code to disable and enable again. |
| tcl | Toggle No Clip – Character collision is disabled, allowing you to fly through walls, floors, and other objects. Re-enter the code to disable and enable again. |
| tm | Toggle Menus – Toggle UI menus on and off. |
| tfc | Toggle Freefly Camera – The Camera is detached from the player, so you’re free to fly about the map. |
| (Ref ID).amod (OMOD ID) | Attach Weapon Mods – Specified weapon mods in place of ‘(OMOD ID)’ will be applied to your ‘(Ref ID)’ reference weapon. |
| (Ref ID).rmod (OMOD ID) | Remove Attached Weapon Mod – Specified weapon mods in place of ‘(OMOD ID)’ will be removed to your ‘(Ref ID)’ reference weapon. |
| killall | Kill All NPCs – All NPCs in the area are killed. |
| kah | Kill All Hostiles – All hostile NPCs in the area are killed. |
| resurrect | Resurrect NPC – Selected NPC is resurrected. Select the NPC while in the console command menu so their Reference ID appears, then enter the command code. |
| unlock | Unlock Doors and Containers – Unlock your current target door or container. Select the door while in the console menu, and then input the command. |
| sexchange | Changes your characters gender |
| showmenu sleepwaitmenu | Shows the sleep / wait menu without having to use a bed or chair |
| player.setlevel (Value) | Increase Character Level – Increases your character to the ‘(Value)’ specified level. |
| player.additem (Item ID) (Value) | Add the specified ‘(Item ID)’ item to your inventory. |
| player.placeatme (Item ID) (Value) | Spawns Item – The specified ‘(Item ID)’ item is spawned directly in front of your character. |
| player.paycrimegold 0 0 (Faction ID) | Pay Off Bounties – Pay off any outstanding Bounties for a specified Faction. |
| showlooksmenu player 1 | Open Character Creator – Opens theย character creatorย menu. |
| saq | Start All Quests – All Main Story and Side Quests are started (high chance of crashing your game if used), |
| caqs | Complete Main Quests – All Main Story Quests are completed (high chance of crashing your game if used). |
| ShowHighMaxHeights (shmh) | Shows or hides the high res max height data. |
| EnableStoryManagerLogging | Enable story manager logging. |
| DumpPapyrusStacks (dps) | Dumps all Papyrus stack information the log. |
| DumpPapyrusTimers | Dumps all Papyrus timer registrations to the log. |
| DumpPapyrusLOSEvents | Dumps all Papyrus LOS event registrations to the log. |
| DumpPapyrusDistanceEvents | Dumps all Papyrus distance event registrations to the log. |
| DumpPapyrusPersistenceInfo (dppi) | Dumps everything in Papyrus persisting the reference called on, or passed. |
| DumpPapyrusEventRegistrations | Dumps all Papyrus event registrations for the specified object (and script). |
| RunCompaction | Runs compaction |
| SetSubgraphToDebug | Subgraph To Debug. |
| EnableRumble | Enables / Disables rumble. |
| HavokVDBCapture | Havok VDB Capture |
| ToggleNavmeshInfo | Toggle a view mode similar to the map camera and displays navmesh infos. |
| PlaySyncAnim | Play Sync Anim. |
| SetFormKnown | Sets the known flag on a form. |
| SetDebugQuest | Sets the quest to be the only one startable from its event type. |
| SetQuestAliasLogging | Turns alias logging on/off for a quest. |
| SetRace | Sets the passed in actor’s race. |
| FindForm (find) | Find a form. |
| StartPapyrusScriptProfile (StartPSP) | Starts profiling a Papyrus script. |
| StopPapyrusScriptProfile (StopPSP) | Stops profiling a Papyrus script. |
| StartPapyrusFormProfile (StartPFP) | Starts profiling Papyrus scripts on a form. |
| StopPapyrusFormProfile (StopPFP) | Stops profiling Papyrus scripts on a form. |
| StartPapyrusStackRootProfile | Starts profiling all Papyrus stacks starting at a script. |
| StopPapyrusStackRootProfile | Stops profiling all Papyrusstacks starting at a script. |
| TogglePapyrusGlobalProfiler (TPGP) | Toggles Papyrus global profiling on and off (profiles everything) |
| PrintQuestSceneInfo | Prints to the Quest Inf file the current state of scenes. |
| IsInvulnerable | Is the actor invulnerable? |
| CollisionMesh | Toggle Mesh Collision Info |
| HavokWorldStep (hkstep) | Toggle BhkWorld Havok Step Info |
| IsolateRendering | Enable isolated rendering for selected object. |
| ToggleWaterCurrentGeometry | Displays or hides water current geometry. |
| PerformAction | Performs the specified action on the selected actor. |
| StartTrackPlayerDoors | Starts tracking player-activiated teleport doors. |
| StopTrackPlayerDoors | Stops tracking player-activated teleport doors. |
| CheckPlayerDoors | Compares the Tracked Player path with the quest target path. |
| SetInChargen | Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled] |
| ForceReset | Force the game to run a full reset. |
| ForceCloseFiles | Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.] |
| HotLoadPlugin (HLP) | Load or reload the named plugin. Useful for getting changes without restarting (high chance of crashes and corrupted save files). |
| GenerateBendableSpline (Spline) | Generate a bendable spline geometry instance. |
| Reload (Papyrus script) | Reloads the specified ‘(Papyrus script)’ Papyrus script. |
| TestAim | Test an actor’s aim. |
| TestLook | Test an actor’s looking. |
| PushCamera | Push camera to editor. |
| MoveToEditorCamera | Move to the editor camera. |
| MoveToEditorSelection | Move to the editor selection. |
| PlaceFurnitureTester (PFT) | Place actor, who will use the selected furniture. Can specify actor type via optional parameter. |
| DumpConditionsFunctions | Output the current counters for condition function calls. |
| ReloadAnimationGraphs | Reload the currently loaded animation graphs. |
| ToggleWeaponOverlay | Toggle the weapon overlay. |
| ForceDetect | Forces the selected actor to detect the specified actor. |
| ChangeAnimArchetype (caa) | Change the selected actor’s anim archetype. |
| ChangeAnimFlavor | Change the selected actor’s animal flavor. |
| SetAngryWithPlayer | Set the angry with player flag. |
| ForceRepath | Force the actor to repath. |
| ForcePathFailure | Force the actor’s path to fail. |
| DumpFormList | Dump the contens of given formlist to the console output. |
| TraceAnimationEvents | Trace an actor’s animation events. |
| ShowMods | Show all property mods on an object. |
| DumpInputEnableLayers | Dumps all currently used input enable layers to the console. |
| AttachMod | Attach a mod to an object. |
| RemoveMod | Remove a mod from an object. |
| SpawnTemplatedObject | Spawn a ref to a templated object (object, ilevel, pkeyword1, pkeyword2) |
| CallFunction | Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters. |
| CallQuestFunction (cqf) | Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters. |
| CallGlobalFunction (cgf) | Calls a global papyrus function. First parameter is the function, the rest are parameters. |
| ResetInputEnableLayer | Resets all control disables on a specific input enable layer. |
| ForceEnablePlayerControls (fepc) | Force-enables the player’s controls, regardless of layers, see EnablePlayerControls. |
| ResetForceEnabledPlayerControls | Resets all force-enabled player controls. |
| GetActorRefOwner | Prints the owner of the currently selected reference. |
| SetActorRefOwner (saro) | Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player). |
| HasActorRefOwner (haro) | Returns 1 if the currently selected reference has an owner, or 0 otherwise. |
| SetOutfit | Change the default outfit for the actor. |
| PassTime | Passes the given number of hours asif the player were sleeping. |
| LinkLocations | Links two locations under the given keyword. |
| ShowLinkedLocations | Outputs all locations linked to the given one under the given keyword. |
| SetLinkedRef | Links the current ref to the given one under the given keyword. |
| ResetContainer | Resets the currently selected container, or if you specify “1”, then it’ll reset all containers. |
| SetSceneForDebug | Sets the current debug scene. |
| PreloadExterior | Preloads the exterior data for the currently selected ref. |
| TestPath | Debug function to test a path. |
| ToggleControlsOverly | Toggle Controls Overlay. |
| Refresh | Rebug function to refresh a reference. |
| DynamicResolution | Change the dynamic resolution settings. |
| TestLoadingMenu | Debug function to open/close the Loading menu in the Loading thread. |
| RecalcInstanceData | Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected. |
| ToggleReferencePose | Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well. |
| SetPersistLocation | Debug function to set the persist loc on reference. |
| SetLocationRefType | Debug function to set the loc ref type for a location on a reference. |
| ShowLocData | Debug function to dump data about a location. |
| ReserveLoc | Debug function to reserve a location so it can’t be used for most aliases. |
| UpdateAwakeSound (UAS) | Update the selected actor’s currentl conscious loop. |
| SetHarvested | Mark the current reference as Harvested or not. |
| PauseScene | Pause or unpause the specified scene. |
| SpawnDupe | Make a duplicate ref of the selected ref. |
| DisableDistantReferences | Disable references more than a certain distance from the selected ref. |
| FireAssert | Fire an assert (with text passed, if available). |
| ForcePersistent | Force a reference to become persistent. |
| PlayActionCamera (pac) | Play this action camera on the reference with target reference. |
| StopActionCamera | Stop the action camera. |
| ChangeStance | Change the actor’s stance. |
| AuditionWwiseEvent | Set of commands for auditioning Wwise events. |
| AuditionReverbForm (arf) | Force a given Reverb form to be active. |
| SetWwiseState (sws) | Sets a global Wwise State. |
| BuildAnimationData (bad) | Build the animation data for the actor. |
| SwitchSkeleton | Toggles between standard and chargen skeletons for an actor. |
| SetBoneTintRegion | Add bone tint data to an object’s 3d given a region ID (integer) of that object. |
| GetHelloorGreeting () | Prints out info id for an actor. |
| SendDialogueEvent | Sends a dialogue event for the selected and target actor. |
| SetForceSpeechChallengeAlwaysSucceed () | Player will always succeed at speech challenge. |
| SetForceSpeechChallengeAlwaysFail () | Player will always fail at speech challenge. |
| RunMaterialsAnalysis (rma) | Compares the materials of the selected reference. |
| CaptureMessages (Message) | Captures specified ‘(Message)’ DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua |
| ToggleTrijuice | Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance). |
| SetPresentThreshold (spt) | Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap) |
| LinkFullAccount | Link full Bnet account to game-account: (username) (password) |
| IsLoggedIn (isonline) | Is the player logged in to Bethesda.net? |
| GetLegalDocs (getlegaldocs) | Retrieves a list of all required legal documents. |
| AcceptLegalDoc | Accepts a legal document based on its ID: acceptlegaldoc (id) |
| GetDataAttachment | Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id) |
| DeleteDataAttachment | Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id) |
| UploadCharacterData | Uploads character data playload as bnet Profile Data Attachment. |
| GetAttachmentLeaderboard (getattachmentleaderboard) | Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type) |
| LoadUnitedData | Gets character data from leadersboard and caches it. |
| MakeUnityNPC | Updates NPC with data from unity cache. |
| SetVolumetricLighting Parameters (vl) | Set volumetric lighting parameters. |
| StartWorkshop (workshop) | Enter Workshop mode if the player is within the buildable area of a Workshop. |
| ToggleVBlankOptim | Toggles VBlank optim |
| AddKeyword | Add the given keyword to the reference |
| RemoveKeyword | Remove the given keyword on the reference. |
| SetAmbientParticlesEnabled | Enables(1)/disables(0) ambient particles. |
| RemoveOutposts () | Removes the given Outpostย and all built items. |
| SetESRAMSetup | Force specific ESRAM setup (-1 for automatic setup). |
| CallStackTraceDepth | Set the callstack depth when tracing it. |
| CommandedActivated | Commands selected actor to use a reference. |
| EnableGalaxyMode | Enables/Disables galaxy mode. |
| ToggleStarFieldDebug | Toggles the StarField debug on or off. |
| SetStarFieldCoordinateScale () | Sets the StarField coordinate scale. |
| SetStarSystemScale (sss) | Sets the star system scale. |
| MoveToPlanet | If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence). |
| SetOrbitSpeedScale | Sets global orbit speed scale. |
| InstanceNamingRules | Export instance naming rule data to file INRExport.txt. |
| GetOrbisModInfo | Prints info relating to Orbis mod game data files. |
| ToggleSceneDebug | Show debug state for scene. |
| SetFarClip | Set far clip value (-1 to clear override). |
| ToggleOverdraw | Toggle overdraw. |
| RecordScene | Capture screen shots of scene. (Scene EditorID, [FPS 60 default]) |
| LandOnPlanet (lop) | Land on a planet. (lop ) |
| TakeOffToSpace | Take off to space. |
| PreviewBodyResources (pbr) | Previews resources for a planet. |
| SendAffinityEvent | (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference. |
| AddPower | AddPower (part) # |
| RemovePower | RemovePower (part) # |
| MatlockCapture | Force matlock to realize a capture. |
| ToggleSnapNodeMarkers | Force matlock to realize a capture. |
| ToggleSnapNodeMarkers | Toggle snap node markers. |
| SetVoiceType | Set an override voice type on an actor. |
| AddWorldSpaceToPlanet | Adds a world space to a planet. |
| DebugDataProvider | Set the name of the UI Data Provider we want to debug. |
| LoadAll3D | Load all queued 3D. |
| PrintAllMenus (pam) | Print all active menus. |
| PrintAllInputContext (paic) | Print the input context stack. |
| AddPlotToBody (AddPlot) | Plot a route to this body. |
| ReloadFaceData | Reload face data. |
| SetGravityScale | Sets gravity scale on a ref’s parent cell. |
| PreviewBlock | PreviewBlock (blockname) (biome). |
| ExportTerrainTextures | Export terrain textures. |
| ExportTerrainGrids | Export terrain grids. |
| ExportTerrainHeightMap | Export terrain height map. |
| ExportTerrainSplatMap | Explort terrain splat map. |
| ExportTerrainMaterialIndexMap | Export terrain material index map. |
| ExportTerrainFiles | Export terrain files. |
| UpdateTerrainClipmaps | Refresh Terrain Clipmaps. |
| ToggleDebugCamera | Toggle debug camera (mode name) |
| CyclePrevDebugCamera | Cycle to previous debug camera. |
| CycleNextDebugCamera | Cycle to next debug camera. |
| ToggleDebugCameraControls | Toggle debug camera controls. |
| SetImGuiWindowFunction (siw) | Activate an ImGui window. |
| HotReloadUI | Hot Reloads the User Interface SWFs. |
| SetPosRelativeToRef | Script function to set the position of the picked ref relatively to another ref (defaulted to the player). |
| FaceRef | Make a ref face towards another ref (defaulted to the player), with an extra angle offset. |
| SetWorkshopItem | Set the Workshop menu’s Node Cursor to the currently selected reference, if any. |
| GenerateNavMesh | Generates nav-mesh on the current cell. |
| LandOnPlanetAnimated | Land players spaceship with animation. |
| startNewGame | Command to trigger new game on main menu without UI. |
| ForcedBleedout | Force an actor to enter bleedout. |
| ForceConditionFormTrue | Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1. |
| ForceConditionFormFalse | Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1. |
| LandOnPlanetBiome | Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1]) |
| LandOnPlanetMarker | Land at a marker on the current planet. |
| TestAllPlanets | TestPlanets. |
| ClearLinkedRef | Clear a linked reference. |
| SetLocalTime | Sets the local time on the current planet, optionally updating the galaxy sim. |
| ReloadMaterials | Reloads all materials. |
| PlacementOnCell | Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y)) |
| ToggleWorkshopFlyCam | Toggle workshop flycam. |
| CheckBiomeMarker | Finds uses in the loaded area of the given biome marker. |
| TestBiomePlanet (tbp) | Creates a full planet set to use the given biome exclusively and puts the player there. |
| PreviewPattern | Preview Pattern (patternname)(biome) |
| SetHavokDynamic | Set reference motion to dynamic with optional mass in kg. |
| SetHavokKinematic | Set reference motion to kinematic. |
| SetHavokActive | Set reference havok activity. |
| SetHavokLOD | Set reference collision lod. |
| SetHavokLinearVelocity | Set reference linear velocity. |
| SetHavokAngularVelocity | Set reference angular velocity. |
| SetHavokCollisionLayer | Set havok collision layer. |
| SetHavokRagdollFriction | Set havok ragdoll friction. |
| SetHavokParam | Set havok param. |
| ShowHavokRagdollValues | Show havok ragdoll values. |
| StartHavokPartTest | Start/reset havok particles test. |
| StopHavokPartTest | Stop havok particles test. |
| SetOrientation | Set reference orientation |
| ToggleDebugText3D | Toggle in game debug text. |
| ToggleBioOverlay | Toggle the BI Overlay. |
| ToggleMetricViewer | Spawn Metric Viewer |
| PrintMessage | Print a message to the screen (print (message) (time) (clear previous messages flag)) |
| AddDebugTest | Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag) |
| DisableActorPackage | Disable or enable an actor’s package (DisableActorPackage (0/1)) |
| StopBatchFile | Stop a running batchfile. |
| CenterOnSpaceCell | Move to the specified space cell, optionally specify a ship. |
| DependencyGraphDump | Dump Dependency Graph. |
| ToggleExperimentalShaders | Toggles experimental shaders on/off. |
| SetTestPlanetAndBiome | Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form] |