China seeks to curtail spending in online games

China Seeks To Curtail Spending In Online games

China

&NewLine;<p><a href&equals;"http&colon;&sol;&sol;gamerode&period;com&sol;tag&sol;china&sol;">Chi<&sol;a><a href&equals;"http&colon;&sol;&sol;gamerode&period;com&sol;tag&sol;china&sol;">na <&sol;a>has recently introduced regulations aimed at reducing the promotion of excessive spending in online gaming&comma; causing concern among investors of two major global game publishers&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>China is aiming to reduce spending in online games&comma; which has led to a significant drop in the market value of Tencent and NetEase&period; These two major games publishers in China have investments in numerous globally renowned games companies&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"h-new-regulations-from-the-chinese-government">New Regulations from the Chinese Government<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">&NewLine;<figure class&equals;"wp-block-image size-large"><img data-id&equals;"406" src&equals;"http&colon;&sol;&sol;gamerode&period;com&sol;wp-content&sol;uploads&sol;2023&sol;12&sol;China-seeks-to-curtail-spending-in-online-games-1024x576&period;jpg" alt&equals;"China Seeks To Curtail Spending In Online Games" class&equals;"wp-image-406"&sol;><&sol;figure>&NewLine;<&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p>According to Reuters&comma; the Chinese government is implementing measures to limit expenditure in online video games&period; This means that game developers will no longer be allowed to provide additional incentives for players to make their first purchase or to encourage repeated spending&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>China aims to reduce expenditure in online games by implementing new regulations&period; One of the measures includes prohibiting games from offering daily rewards to players for logging in&period; China is aiming to reduce the amount of money spent on online games by implementing various measures&period; <&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>These measures include setting restrictions on the amount of currency that can be added to in-game digital wallets and prohibiting the use of banning probability-based odds to minors&period; China is making efforts to reduce spending in online games&comma; a move that has raised concerns among shareholders who are worried about the country&&num;8217&semi;s increasing control and willingness to implement significant changes to the gaming industry&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<h2 class&equals;"wp-block-heading" id&equals;"h-the-new-regulations-are-quite-effective">The new regulations are quite effective&period;<&sol;h2>&NewLine;&NewLine;&NewLine;&NewLine;<figure class&equals;"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">&NewLine;<figure class&equals;"wp-block-image size-large"><img data-id&equals;"407" src&equals;"http&colon;&sol;&sol;gamerode&period;com&sol;wp-content&sol;uploads&sol;2023&sol;12&sol;China-seeks-to-curtail-spending-in-online-games-0-1024x576&period;webp" alt&equals;"China Seeks To Curtail Spending In Online Games 0" class&equals;"wp-image-407"&sol;><&sol;figure>&NewLine;<&sol;figure>&NewLine;&NewLine;&NewLine;&NewLine;<p>China is looking to limit the amount of money spent on online games&period; These changes are currently under consideration and may be altered after a review in the coming year&period; China is taking steps to limit expenditures in online games and has recently restarted the approval process for new game releases&period; <&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>Developers will likely appreciate the new requirement of processing these approvals within a maximum of 60 days&period; In an effort to reduce expenses in the online gaming industry&comma; China is taking steps to limit spending&period; <&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>It should be noted that Tencent holds ownership of various gaming companies including Funcom&comma; Riot Games&comma; Sumo Digital&comma; Techland&comma; Tequila Works&comma; Yager&comma; Fatshark&comma; Supercell&comma; and holds partial ownership of Epic Games&comma; Don&&num;8217&semi;t Nod&comma; Bloober&comma; Marvelous&comma; FromSoftware&comma; Krafton&comma; Frontier&comma; Paradox&comma; and Remedy&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>In an effort to reduce expenditure in the online gaming industry&comma; China is taking measures to limit spending&period; NetEase&comma; a major player in the market&comma; has made strategic investments in various studios&comma; including Grasshopper Manufacture&comma; Quantic Dream&comma; and Bungie&period; Additionally&comma; they have funded numerous recently established studios&period;<&sol;p>&NewLine;&NewLine;&NewLine;&NewLine;<p>In an effort to control expenses in the online gaming industry&comma; China is implementing new measures&period; These measures&comma; introduced in 2021&comma; restrict gaming for individuals under 18 years old to a maximum of one hour per day&period; Moreover&comma; young gamers are only allowed to play on Fridays&comma; weekends&comma; and public holidays&period; According to a report from the previous year&comma; these restrictions have been effective in reducing video game usage among young&period;<&sol;p>&NewLine;

Exit mobile version